

The jams towards the top of this list are so coveted by my ears that I purposely spend more time listening to the jams at the bottom of this list. This list, which updates and changes often, places my most beloved Phish jams at the top. This is a long list, but the most important thing to understand about this list is how it is organized. These ink spatters are my attempt to visualize the color combinations of these jams. I am a color-grapheme synesthete, and while that is not a form of synesthesia directly correlated to music or sound, I subconsciously associate colors with jam sequences, and will often remember a jam by its color. Defeat it to collect the scroll and learn the Moon Shiv combo.Am adding paint spatters to go along with different Phish jams. You'll find a single Garnooy guarding a combo scroll. Once the crystal lights up all of the diamonds, the pillar will carry you up to a secret area. This pillar is too tall for you to climb though, so once you move the crystal's light over the diamond and they start to glow, immediately run over and stand on the pillar. They will cause a pillar to rise out of the ground above them. Defeat the enemies, then use the crystal illuminate the northern set of diamonds. Repeat the same process to reach an area with a Solstice crystal, along with some Croubes and Prapras. You'll find another block you need to pull from the wall. Climb it to reach the next area, defeat the Prapras that appear there and continue follow the trail. This path takes you up the hill by repeatedly crossing back and forth over the river that leads to the pond.Ĭross to the left side of the river and use the Graplou to pull the stone block from the wall to create a ledge. Use the fireplace and save book on the west side of the pond if needed, then walk over to the east side and follow the trail that starts there. To do that, you must take a seashell to the Sacred Grove to enchant it with the power to help you breathe underwater. A cutscene will play where he explains that you must first gain the ability to breath underwater before you can reach Doccari. Go inside the building to meet the Temple Servant. This will cause a set of stairs to emerge from the water and create a pathway to the building to your right.

Interact with the bell to ring it with the Coral Hammer. Dive into its waters and swim north toward the small island with a bell on it.

With them gone, you can finally exit the Jungle Path.Ĭlimb up the wall of vines in front of you to find Lake Docarria. Once you defeat them, One and Three will begrudgingly admit defeat before retreating. Neither Acolyte has high HP, so both of them will fall after a few turns of attacking them with your special attacks and combos. Use Hammer or special attacks to avoid One's defensive capabilities. One will also unleash a counterattack that damages you. If you attack One with a sword attack while they have their shield, you will deal no damage. Before you reach the end of the end of the Jungle Path, you'll encounter One and Three, two members of the mysterious Acolytes. Use the book and fireplace as needed before continuing to follow the path again. Return outside and continue west and climb the ledges to reach the top of the waterfall.ĭefeat the Croube and Skullpion you find at the top, then drop the nearby rope ladder to the ground to create a shortcut back to the bottom of the waterfall.Ĭontinue following the trail north to find another fireplace and save book.

Go inside the cave to find a secret mural and the Stone Tablet Piece. Instead of climbing to the very top of the vines, drop down to the nearby cliff and cross the narrow ledge to reach a cave entrance behind the waterfall. Climb onto the island use the large tree limb to reach the vine-covered wall to the north. As the river begins to carry you away, steer your character toward the base of the small island in the middle of the water. Jump from the top of this limb and into the river. There is a small tree limb by a waterfall at the end of the trail.
